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Street Fighter 6 crashes shortly after startup #1116
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I didn't test with current but since we had a gstreamer issue (fixed with 62ef06b), I tested against that and game works on my end. That's, of course, with a valve bleeding-edge based build. |
Doesn't work on mainline due to video decoding, which is upstream. |
Can also confirm this exact issue occurs with mainline (against wine-staging 9.3.r16.gec3dd19d), but not with valve-based builds. Is there an Issue or PR about this on the upstream WineHQ repo? |
The issue is tracked internally (CW-Bug-Id: #22045) and there is a hack in Proton to workaround it for the time being (ValveSoftware/wine@68e03e8). Edit: Also, this: ValveSoftware/wine@e0981e1 |
Anyway I can add this as a userpatch to proton-tkg (built against mainline wine) myself in the meantime? |
Absolutely. Then drop them in your |
Just tried proton-tkg against wine-staging proton debug log: sf6.log This part of the log:
loops infinitely once the game is open and while it's at the black screen. This may be a regression, because IIRC the wayland driver on older versions of proton-tkg would reach the same place as the x11 driver and crash from video decoding. On X11 either with or without the patch, just crashes exactly the same as before. In other words, the patch doesn't seem to work. |
Retried against The patches successfully apply, but wine itself fails to build with them applied due to this error:
It looks like upstream wine doesn't even have a way to check for steam game IDs, and there's no |
This only happens on Proton-TKG, I've tried 3 builds, 1 from November, one from December, and one from yesterday.
This is what I get:
Proton Experimental, GE-Proton8-25, and 8.0 work fine.
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