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Elden Ring crash at startup with gamemode 1.8.2 #497

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Fbk90 opened this issue Sep 19, 2024 · 4 comments
Open

Elden Ring crash at startup with gamemode 1.8.2 #497

Fbk90 opened this issue Sep 19, 2024 · 4 comments

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@Fbk90
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Fbk90 commented Sep 19, 2024

Describe the bug
As title, Elden Ring crashes on launch with gamemode 1.8.2.

To Reproduce
Steps used to reproduce the behavior:

  1. Set Elden Ring with Feral GameMode enabled in Lutris
  2. Run game from Lutris menu or link
  3. Wait few seconds for loading game, black screen appears, then return to desktop

Expected behavior
After the black screen should appear the game main menu.

System Info

  • CPU: Intel Core i7 13700K
  • GPU: NVIDIA GeForce RTX 2080 Ti
  • OS: Arch Linux 6.10.10-arch1-1 (64-bit)
  • NVIDIA Driver: 560.35.03
  • GameMode Version: gamemode-1.8.2-1
  • Elden Ring Version: 1.13.2

Additional context

Troubleshooting attempts:

  • Disable Feral GameMode in Lutris: works
  • Downgrade to gamemode 1.8.1 (gamemode-1.8.1-2 package in Arch): works
  • Other games with gamemode 1.8.2 installed and Feral GameMode enabled: works
  • Change Elden Ring runner in Lutris (Proton, GE-Proton, Wine-ge and Wine): not works
  • Disable Esync, Fsync and graphics options (DXVK, VKD3D): not works

Attached the log of Lutris debugger with GE-Proton as runner:
eldenring_gamemode_v1.8.2.log

@ciros88
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ciros88 commented Sep 20, 2024

same here, but on manjaro (still nvidia rtx)

@gianmarcotoso
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I can confirm I am seeing this as well, 13900K + RTX 4090 on Arch, using Steam instead of Lutris.

@ixrk
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ixrk commented Sep 26, 2024

The same happens when trying to run Divinity: Original Sin II - Definitive Edition on Intel 13700K + Radeon RX 6600 XT (RADV driver) + Arch Linux.

@vulongm
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vulongm commented Sep 29, 2024

Similar issue here on Baldur's Gate 3 with a crash at launch.

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