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MangoHud reports gamemode off [workaround found] #447
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Hello, I have the same issue and reported it here #443, can you verify if it happens with all games or only games that launch using the Proton compatibility layer? For me it started happening at the same time as I upgraded from a Nvida GPU plus Intel CPU combo to a AMD CPU and GPU, so I am suspecting it's some form of issue with AMD hardware. |
@JCPersson it seems you are actually right. I've tested with the native Linux game Beat Invaders and gamemode is set on correctly |
I likewise am running: and can confirm that Also, be it due to running wayland/xwayland on the Arch install & just x11 on the Pop!_OS one; or due to gamemode, the benchmark score ends up empirically higher on the Pop!_OS install. (EDIT: see below; this turns out to have some bearing, but does not solve gamemode 1.7 having errors & showing as not running in mangohud). So gamemode 1.7-1 loads on the Arch system (giving similar outputs to I had wanted to install flatpak versions of steam & mangohud to more direct A/B testing under Arch, but recent versions of steam seem to be really finicky with old backups; even carefully following (probably old, but all that's updated online) steps to see my current non-flatpak game install library, it still isn't seeing it, and I don't have the bandwidth to download that particular game & its benchmark all over again (but it also seems to happen in other games, in which I'm not running benchmarks, and which would be yet more bandwidth to re-download). In sum, MangoHUD seems to see gamemode running, frameplots are smoother, and benchmarks are higher, with (the apt packaging of) gamemode 1.6.5 (on a separate & somewhat differently configured install on the same hardware), and not with (the pacman packaging of) gamemode 1.7. Any thoughts? UPDATE: Simply switching Arch over to running the GUI via x11 rather than Wayland makes up both the benchmarked empirical performance difference, as well as makes the frametime plot glacially flat (mostly, though anecdotally comparable to or slightly better than on Pop!_OS). Of note, I get similar errors to the output of |
Update to my above comment, just having updated to gamemode & lib32-gamemode version 1.8.1-1 on the Arch system, running the game in steam & exited long enough to enter the following command. The quote below is the output of
UPDATE: I've also never had a
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#452 it's seemingly a bug with the latest version |
any news about this, still get OFF status with steam? |
For gamemode failing check the issue @a-plastic-bag linked And for mangohud looks like gamemode stopped preloading
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This preload suggestion for the launch options worked great! The issue of noticeable performance penalties with gamemode 1.8.1(-2, now) vs 1.7 remain. Haven’t tested… well, testing again, because if 1.8.1(-x so far) doesn’t work for its main goal… |
I can also confirm this on Manjaro testing branch with AMD dGPU.
When game is closed, terminal shows gamemode inactive, so it looks like terminal shows a real state, but Mangohud is not. When I was using Nvidia (different laptop) on the same system, this worked correctly. Operating System: Manjaro Linux Device-1: AMD Navi 33 [Radeon RX 7700S/7600/7600S/7600M XT/PRO W7600] I can also confirm, that this workaround works: and makes Mangohud showing "GAMEMODE ON" |
See also: flightlessmango/MangoHud#591 |
Describe the bug
I'm on arch linux and I've installed gamemode and lib32-gamemode. I've rebooted. But this is what
systemctl --user status gamemoded.service show
after running a game asmangohud gamemode %command%
.I'm not able to identify what the issue what could be. I'm using amd-pstate, I don't know if that's a problem.
Expected behavior
gamemode runs correctly and mangohud reports is runnings correctly.
System Info (please complete the following information):
Additional context
The command
gamemoded -t
do not show errors:The text was updated successfully, but these errors were encountered: