From 4edd50ba3fa5cb91e9566f6066968411833fa182 Mon Sep 17 00:00:00 2001 From: Fayti1703 Date: Sun, 7 Jul 2024 09:36:25 +0200 Subject: [PATCH] Engine: Add [MustDisposeResource] --- BinaryMatrixEngine/BinlogRenderers/TraditionalBinlogRenderer.cs | 2 ++ BinaryMatrixEngine/GameContext.cs | 2 ++ 2 files changed, 4 insertions(+) diff --git a/BinaryMatrixEngine/BinlogRenderers/TraditionalBinlogRenderer.cs b/BinaryMatrixEngine/BinlogRenderers/TraditionalBinlogRenderer.cs index c814ebb..18c7db9 100644 --- a/BinaryMatrixEngine/BinlogRenderers/TraditionalBinlogRenderer.cs +++ b/BinaryMatrixEngine/BinlogRenderers/TraditionalBinlogRenderer.cs @@ -3,6 +3,7 @@ using System.Runtime.CompilerServices; using System.Text; using Fayti1703.CommonLib.Enumeration; +using JetBrains.Annotations; namespace BinaryMatrix.Engine.BinlogRenderers; @@ -198,6 +199,7 @@ public AppendInterpolation(int literalLength, int formattedCount, StringArrayBui public string[] ToArray() => this.entries.ToArray(); public IEnumerator GetEnumerator() => this.entries.GetEnumerator(); + [MustDisposeResource] IEnumerator IEnumerable.GetEnumerator() => ( (IEnumerable) this.entries ).GetEnumerator(); public int Count => this.entries.Count; diff --git a/BinaryMatrixEngine/GameContext.cs b/BinaryMatrixEngine/GameContext.cs index d14095f..95f2097 100644 --- a/BinaryMatrixEngine/GameContext.cs +++ b/BinaryMatrixEngine/GameContext.cs @@ -71,9 +71,11 @@ private GameContext(IEnumerable players, RNG rng, GameHooks hooks, GameB this.binlog = binlog; } + [MustDisposeResource] public GameContext(IEnumerable players, RNG rng, GameHooks hooks) : this(players, rng, hooks, new GameBoard(), new List()) { } + [MustDisposeResource] public GameContext(GameState state, IReadOnlyDictionary actors, RNG rng, GameHooks hooks) : this(state.CreatePlayers(actors), rng, hooks, state.board.Copy(), new List(state.binlog)) { this.TurnCounter = state.turnCounter;