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Have Rotation Gizmo in Local Space follow the rotation of the GameObject #6640

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Retroeer opened this issue Oct 18, 2024 · 1 comment
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@Retroeer
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What can't you do?

With how the rotation gizmo currently works, you're unable to properly preview the rotation of a gameobject without first letting go, this is a non-issue most of the time because you're usually rotating something with a visible form to it, if you're rotating a gameobject with no visual form you're pretty much left guessing where its actually facing.

How would you like it to work?

Have the rotation gizmo rotate with the gameobject without needing to let go.

What have you tried?

Nothing

Additional context

sbox-dev_DMAeHwmOR7.mp4
@RatedMForMormon
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I know this isn't really an answer for what you're asking for, but something to consider is temporarily adding a physical object to whatever you're rotating so you can see it and deleting it afterwards.

I have basically no experience coding this stuff, but that's what I would do

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