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I would like some way to define custom data for each lobby. Like what game mode the lobby is, or a lobby password.
I would want to define a json string I can set and get. I would like it to be accessible via LobbyInformation struct.
You can put something into the map of the lobby, but that kinda sucks.
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The text was updated successfully, but these errors were encountered:
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What can't you do?
I would like some way to define custom data for each lobby. Like what game mode the lobby is, or a lobby password.
How would you like it to work?
I would want to define a json string I can set and get. I would like it to be accessible via LobbyInformation struct.
What have you tried?
You can put something into the map of the lobby, but that kinda sucks.
Additional context
No response
The text was updated successfully, but these errors were encountered: