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labelscene1:
# menu is just to give a concrete example# but even without it, you can reproduce the bugmenu:
"A":
jump .a"B":
jump .breturnlabel .a:
returnlabel .b:
return
It generates the following graph (passing -hide-screens to simplify):
Now replace the second jump with a call:
menu:
"A":
jump .a"B":
call .breturn
The path to .b is now missing.
Now use call on first statement only:
menu:
"A":
call .a"B":
jump .breturn
This time, the path to .a is missing.
Finally, use call everywhere:
menu:
"A":
call .a"B":
call .breturn
and nothing appears.
The text was updated successfully, but these errors were encountered:
hsandt
added a commit
to hsandt/o2a2-2024-unsatisfied
that referenced
this issue
Jul 12, 2024
Take this simple flow:
It generates the following graph (passing
-hide-screens
to simplify):Now replace the second
jump
with acall
:The path to .b is now missing.
Now use call on first statement only:
This time, the path to .a is missing.
Finally, use call everywhere:
and nothing appears.
The text was updated successfully, but these errors were encountered: