From ae205f722215e14f16028878dd1b07a6511032dc Mon Sep 17 00:00:00 2001 From: umbralOptimatum Date: Sat, 29 Jun 2024 00:39:52 -0400 Subject: [PATCH] change(text): Update Silvally ice quest text (#5390) --- src/scripts/towns/TownList.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/scripts/towns/TownList.ts b/src/scripts/towns/TownList.ts index d07d79c98b..77f1f1e039 100644 --- a/src/scripts/towns/TownList.ts +++ b/src/scripts/towns/TownList.ts @@ -7414,7 +7414,7 @@ const SophoclesSilvally1 = new NPC('Captain Sophocles', [ }); const VeteranSilvally1 = new NPC('Veteran Aristo', [ 'Hey, $playername$. Looking for a battle? Hm, ok. Can I say something to you anyway? It will be quick. I want to propose to my girlfriend, but I can\'t afford the ring she really wants. It\'s so expensive, and I feel guilty not being able to give her what she deserves. I don\'t know what to do! Maybe I could pick up some extra work to hire more Miners for some Diamonds.', - 'Anyway what did you want to ask me? Hmm, if I\'ve seen a Silvally Memory anywhere near? Sure, it\'s in my pocket right here. It even is coloured like a diamond! I wish I could trade it for some... hm? You\'re asking if we could do a trade? Sure, I\'ll sell it to you for 5k Diamonds, so I can buy my lovely fiancée-to-be an engagement ring. I\'ll always be here in the same place at all times, we can trade anytime you want.', + 'Anyway what did you want to ask me? Hmm, if I\'ve seen a Silvally Memory anywhere near? Sure, it\'s in my pocket right here. It even is coloured like a diamond! I wish I could trade it for some... hm? You\'re asking if we could do a trade? Sure, I\'ll sell it to you for 1k Diamonds, so I can buy my lovely fiancée-to-be an engagement ring. I\'ll always be here in the same place at all times, we can trade anytime you want.', ], { image: 'assets/images/npcs/Veteran (male).png', requirement: new MultiRequirement([new QuestLineStepCompletedRequirement('Typing some Memories', 12, GameConstants.AchievementOption.more), new QuestLineStepCompletedRequirement('Typing some Memories', 14, GameConstants.AchievementOption.less)]),