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menu.lua
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menu.lua
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ingame_menu = {}
ingame_menu.selection = 1
menu = {}
snd_blip = love.audio.newSource("blip.wav")
lg = love.graphics
function menu:update()
-- keyboard input
local down = love.keyboard.isDown
if down("up") then
if ingame_menu.selection > 1 then
ingame_menu.selection = ingame_menu.selection-1
love.audio.play(snd_blip)
end
end
if down("down") then
if ingame_menu.selection < 2 then
ingame_menu.selection = ingame_menu.selection+1
love.audio.play(snd_blip)
end
end
if down("escape") then state = "game" end
if down("return") then
if ingame_menu.selection == 1 then
state = "game"
-- playSound("confirm")
elseif ingame_menu.selection == 2 then
love.event.quit()
end
end
end
-- Menu Window
function menu:draw()
-- ingame.draw()
-- love.graphics.pop()
lg.setColor(0,0,0,238)
lg.rectangle("fill", winW/2 - 150, winH/2 - 150, 300, 300)
lg.setColor(255,255,255,255)
lg.printf("PAUSED", winW/2 - 50, winH/2 - 100, 92, "center")
lg.print("RESUME", winW/2 - 50, winH/2 - 50)
lg.print("QUIT", winW/2 - 50, winH/2)
lg.print(">", winW/2 - 100, winH/2 - 100 + ingame_menu.selection*50)
-- love.graphics.push()
end