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efarmer.cpp
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efarmer.cpp
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#include <iostream>
#include <set>
#include <vector>
#include <functional>
#include "fonts.h"
#include <GL/glx.h>
#include <string>
#include "efarmer.h"
PauseMenu* PauseMenu::m_instance = nullptr;
const int PauseMenu::SELECTED_BUTTON_COLOR = 0x0000FF00;
const int PauseMenu::BUTTON_COLOR = 0x00FFFF00;
PauseMenu* PauseMenu::get()
{
if (m_instance == nullptr)
{
m_instance = new PauseMenu();
}
return m_instance;
}
bool PauseMenu::isOptionsMenuOpen() {
return PauseMenu::get()->m_optionsMenuOpen;
}
void PauseMenu::render(int xRes, int yRes)
{
if (!PauseMenu::isPaused())
return;
// Draw pause screen overlay
glDisable(GL_TEXTURE_2D);
glPushMatrix();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0, 0, 0, 0.75f);
glBegin(GL_QUADS);
glVertex2i(0, yRes);
glVertex2i(xRes, yRes);
glVertex2i(xRes, -yRes);
glVertex2i(0, -yRes);
glEnd();
glPopMatrix();
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
if (PauseMenu::isOptionsMenuOpen()) {
}
else {
PauseMenu::get()->displayPauseOptionButton(PauseMenu::PauseMenuOption::RESUME, yRes - 50, 50, "Resume");
PauseMenu::get()->displayPauseOptionButton(PauseMenu::PauseMenuOption::OPTIONS, yRes - 100, 50, "Options");
PauseMenu::get()->displayPauseOptionButton(PauseMenu::PauseMenuOption::QUIT, yRes - 150, 50, "Quit");
}
}
PauseMenu::PauseMenuOption PauseMenu::getSelectedOption()
{
return PauseMenu::get()->m_selectedOption;
}
PauseMenu::PauseMenu()
{
this->m_selectedOption = PauseMenu::PauseMenuOption::RESUME;
m_paused = false;
m_optionsMenuOpen = false;
// m_config = ConfigLoader("./config/main.config");
}
void PauseMenu::pause()
{
std::cout << "The game is now paused\n";
PauseMenu::get()->m_paused = true;
}
void PauseMenu::resume()
{
std::cout << "The game has been unpaused" << std::endl;
PauseMenu::setSelectedOption(PauseMenu::PauseMenuOption::RESUME);
PauseMenu::get()->m_paused = false;
PauseMenu::get()->hideOptionsScreen();
}
bool PauseMenu::isPaused()
{
return PauseMenu::get()->m_paused;
}
void PauseMenu::setSelectedOption(PauseMenu::PauseMenuOption option)
{
PauseMenu* instance = PauseMenu::get();
instance->m_selectedOption = option;
}
void PauseMenu::selectOption(PauseMenu::PauseMenuOption option)
{
switch (option)
{
case PauseMenuOption::QUIT:
exit(0);
break;
case PauseMenuOption::RESUME:
PauseMenu::resume();
break;
case PauseMenuOption::OPTIONS:
PauseMenu::get()->showOptionsScreen();
break;
default:
break;
}
}
void PauseMenu::displayPauseOptionButton(PauseMenu::PauseMenuOption correspondingOption, int bot, int left, const std::string &text)
{
int color = correspondingOption == PauseMenu::getSelectedOption()
? PauseMenu::SELECTED_BUTTON_COLOR
: PauseMenu::BUTTON_COLOR;
PauseMenu::get()->displayButton(bot, left, text, color);
}
//void PauseMenu::displayOptionButton(PauseMenu::PauseMenuOption correspondingOption, int bot, int left, const std::string &text)
//{
// PauseMenu::get()->displayButton(bot, left, text, color);
//}
void PauseMenu::displayButton(int bot, int left, const std::string &text, int color) {
Rect r;
r.bot = bot;
r.left = left;
r.center = 0;
ggprint16(&r, 16, color, text.c_str());
}
void PauseMenu::showOptionsScreen() {
this->m_optionsMenuOpen = true;
}
void PauseMenu::hideOptionsScreen() {
this->m_optionsMenuOpen = false;
}