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Mark lines that need more than one belt or pipe. Make these configurable, by belt tech, and because pipe throughput depends heavily on distance. This will help in heavily beaconed games when it's possible for one machine to fully saturate several belts or pipes.
The text was updated successfully, but these errors were encountered:
Mark lines that need more than one belt or pipe. Make these configurable, by belt tech, and because pipe throughput depends heavily on distance. This will help in heavily beaconed games when it's possible for one machine to fully saturate several belts or pipes.
The text was updated successfully, but these errors were encountered: