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BOSS.csproj
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BOSS.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{92C1B2A6-E5FB-4CD0-B9E5-935A23A07530}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BOSS</RootNamespace>
<AssemblyName>BOSS</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-UnityScript">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Toolbar">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\GameData\000_Toolbar\Toolbar.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="KSPConstants.cs" />
<Compile Include="pluginSettings.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="BOSS.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="readme.txt" />
<Content Include="Resources\boff.png" />
<Content Include="Resources\bon.png" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>rem Set the Variables we need
echo Finding KSP
if exist "C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program2\KSP.exe" (
set GAMEPATH="C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program2"
)else (
echo "Cant find KSP"
exit 1
)
echo Gamepath: %25GAMEPATH%25
set DestPath="%25GAMEPATH%25\GameData\BOSS"
set Binary="%25GAMEPATH%25\KSP.exe"
if not $(ConfigurationName)==Debug goto END
:DEBUGCONFIG
rem Copy DLL and run KSP
copy "$(ProjectDir)readme.txt" "%25DestPath%25"
copy "$(TargetPath)" "%25DestPath%25"
rem and then run the game
"%25Binary%25"
goto END
:END</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>