diff --git a/CollapseLauncher/Classes/GameManagement/GamePlaytime/RegistryClass/CollapsePlaytime.cs b/CollapseLauncher/Classes/GameManagement/GamePlaytime/RegistryClass/CollapsePlaytime.cs
index ef8c36403..10d6addbe 100644
--- a/CollapseLauncher/Classes/GameManagement/GamePlaytime/RegistryClass/CollapsePlaytime.cs
+++ b/CollapseLauncher/Classes/GameManagement/GamePlaytime/RegistryClass/CollapsePlaytime.cs
@@ -36,28 +36,28 @@ internal class CollapsePlaytime
/// Default: TimeSpan.Zero
///
[JsonIgnore]
- public TimeSpan TotalPlaytime { get; private set; } = TimeSpan.Zero;
+ public TimeSpan TotalPlaytime { get; set; } = TimeSpan.Zero;
///
/// Represents the daily playtime.
/// The ControlDate field is used to check if this value should be reset.
/// Default: TimeSpan.Zero
///
- public TimeSpan DailyPlaytime { get; private set; } = TimeSpan.Zero;
+ public TimeSpan DailyPlaytime { get; set; } = TimeSpan.Zero;
///
/// Represents the weekly playtime.
/// The ControlDate field is used to check if this value should be reset.
/// Default: TimeSpan.Zero
///
- public TimeSpan WeeklyPlaytime { get; private set; } = TimeSpan.Zero;
+ public TimeSpan WeeklyPlaytime { get; set; } = TimeSpan.Zero;
///
/// Represents the monthly playtime.
/// The ControlDate field is used to check if this value should be reset.
/// Default: TimeSpan.Zero
///
- public TimeSpan MonthlyPlaytime { get; private set; } = TimeSpan.Zero;
+ public TimeSpan MonthlyPlaytime { get; set; } = TimeSpan.Zero;
///
/// Represents the total time the last/current session lasted.
@@ -77,14 +77,13 @@ internal class CollapsePlaytime
/// This date is used to check if a specific playtime statistic should be reset.
/// Default: DateTime.Today
///
- public DateTime ControlDate { get; private set; } = DateTime.Today;
+ public DateTime ControlDate { get; set; } = DateTime.Today;
#endregion
#region Methods
#nullable enable
///
- /// Reads from the Registry and deserializes the contents.
- /// Converts RegistryKey values if they are of type DWORD (that is, if they were saved by the old implementation).
+ /// Reads from the Registry and deserializes the contents.
///
public static CollapsePlaytime Load(RegistryKey root, int hashID,
IGameVersionCheck gameVersion,