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game_level.h
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game_level.h
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#pragma once
#ifndef GAMELEVEL_H
#define GAMELEVEL_H
#include<vector>
#include <glad/glad.h>
#include <glm/glm.hpp>
#include "game_object.h"
#include "sprite_renderer.h"
#include "resource_manager.h"
/// GameLevel holds all Tiles as part of a Breakout level and
/// hosts functionality to Load/Render levels from the harddisk
class GameLevel
{
public:
//level state
std::vector<GameObject> Bricks;
//constructor
GameLevel() {}
//loads level from file
void Load(const char* file, unsigned int levelWidth, unsigned int levelHeight);
//render level
void Draw(SpriteRenderer& renderer);
//check if level is completed (all non-solid tiles are destroyed)
bool IsCompleted();
private:
//initialize level from tile data
void init(std::vector<std::vector<unsigned int>> tileData,
unsigned int levelWidth, unsigned int levelHeight);
};
#endif GAMELEVEL_H