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2_draw.js
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2_draw.js
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function mouseWheel(event)
{
cameraDist += event.delta;
}
function draw() {
if (municija >= 1){
noCursor();}
if (municija < 1){
cursor();}
// if (newGame == 0){
// background(245);
// push();
// button = createButton('New Game');
// button.size(100);
// button.position(width/2, height/2);
// button.mousePressed(nGame);
// }
// function nGame() {
// newGame = 1;
// pop();
// }
if (newGame == 1){
//console.log(muvi3.length)
let cam1 = map(mouseX, 0, width, width,-width, true);
camera(width/2+cam1/200, height/2, (height / 2.0) / tan(PI * 30.0 / 180.0), width/2, height/2, 0, 0, 1, 0)
ambientLight(155);
//let vector = createVector(pukacLightx,0,pukacLighty);
pointLight(10*pukac.length, 2*pukac.length/4, 0, pukacLightx,0,0 );
//pointLight(100, 100, 100, width/2, height,250);
pointLight(255,240, 230, width/2 ,height/20,100);
//crna pozadina
// translate(-width/2,-height/2,0)
if (bossHealth < 2) {
difficulty = 1
if (time > 500) {
difficulty = 2
}
if (boss2Health < 2) {
difficulty = 3
}
if (time > 1000) {
difficulty = 4
}
}
if (boss3Health < 2) {
difficulty = 5
}
//////////////////////////////////////////////
//
// console.log(difficulty);
if (difficulty === 4) {
level3()
}
if (difficulty === 3) {
splashScreen(2);
}
if (difficulty === 2) {
level2();
}
if (difficulty === 1) {
splashScreen(1);
}
if (difficulty === 0) {
level1();
}
//time = millis()/1000;
if (difficulty === 5) {
gameOver();
}
}
}