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Plugin.cs
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Plugin.cs
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using BepInEx;
using HarmonyLib;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace CloneDroneInTheDangerZone
{
[BepInPlugin(modGUID, modName, modVersion)]
[BepInProcess("Clone Drone in the Danger Zone.exe")]
public class Plugin : BaseUnityPlugin
{
public static BepInEx.Logging.ManualLogSource logger;
private const string modGUID = "com.arjix.cddz.mods";
private const string modName = "BlaBla";
private const string modVersion = "69.4.20";
private readonly Harmony harmony = new Harmony(modGUID);
private static Dictionary<KeyCode, Action> keybindsUp = new();
private static Dictionary<KeyCode, Action> keybindsDown = new();
public static long oldTime = DateTimeOffset.Now.ToUnixTimeMilliseconds();
public static long newTime = oldTime;
private void Awake()
{
Plugin.logger = Logger;
// Register all the keybinds
keybindsUp.Add(KeyCode.B, AddFiveSP);
keybindsUp.Add(KeyCode.J, ToggleInfiniteEnergy);
keybindsUp.Add(KeyCode.E, KillAllEnemies);
keybindsUp.Add(KeyCode.R, Reincarnate);
keybindsUp.Add(KeyCode.T, ToggleTimestop);
keybindsDown.Add(KeyCode.Space, Fly);
harmony.PatchAll();
Logger.LogInfo($"Plugin '{modGUID}' is loaded!");
}
private class Message
{
public long time;
public string content;
public Message(string msg)
{
this.time = DateTimeOffset.Now.ToUnixTimeMilliseconds();
this.content = msg;
}
}
private void SendMessageInConsole(string message)
{
scrollPosition.y = messages.Count * 20;
messages.Add(new Message(message));
}
private void AddFiveSP()
{
Singleton<UpgradeManager>.Instance.SetAvailableSkillPoints(
Singleton<UpgradeManager>.Instance.GetAvailableSkillPoints() + 5
);
SendMessageInConsole("Gave 5 skill points to the player");
}
private void ToggleInfiniteEnergy()
{
Data.HasInfiniteEnergy = !Data.HasInfiniteEnergy;
player.GetEnergySource().HasInfiniteEnergy = Data.HasInfiniteEnergy;
SendMessageInConsole($"Infinite Energy: {Data.HasInfiniteEnergy}!");
}
private void ToggleTimestop()
{
if (Data.TimestopEnabled)
{
Singleton<AIManager>.Instance.DeactivateEnemyAI();
}
else
{
Singleton<AIManager>.Instance.ActivateEnemyAI();
}
Data.TimestopEnabled = !Data.TimestopEnabled;
}
private void Fly()
{
if (newTime - oldTime > 100)
{
oldTime = newTime;
player.AddVelocity(new Vector3(0f, 5f, 0f));
}
}
private void KillAllEnemies()
{
CharacterTracker.Instance.GetEnemyCharacters().ForEach(c => c.Kill((Character)player, DamageSourceType.EnergyBeam));
}
private void Reincarnate()
{
Character target = CharacterTracker.Instance.GetClosestLivingEnemyCharacter(player.transform.position);
if (target != null)
{
player.TransferConsciousnessTo((FirstPersonMover)target);
Data.HasTransferredConsciousness = true;
}
}
public static FirstPersonMover player;
private void OnLevelDefeated()
{
if (Data.HasTransferredConsciousness)
{
int count = 0;
Character ally = CharacterTracker.Instance.GetPlayerAlly();
while (ally != null)
{
count++;
ally.Kill((Character)player, DamageSourceType.EnergyBeam);
ally = CharacterTracker.Instance.GetPlayerAlly();
}
Data.HasTransferredConsciousness = false;
if (count > 1)
{
SendMessageInConsole($"Killed {count} allies");
}
else
{
SendMessageInConsole($"Killed an ally");
}
}
}
void Update()
{
newTime = DateTimeOffset.Now.ToUnixTimeMilliseconds();
try
{
player = (FirstPersonMover)CharacterTracker.Instance.GetPlayer();
}
catch (Exception e) { }
for (int i = 0; i < messages.Count; i++)
{
if (messages[i].time + 5000 < newTime)
{
messages.RemoveAt(i);
i--;
}
}
if (!Data.HasSetEventListeners)
{
try
{
if (GlobalEventManager.Instance != null)
{
// set the event listeners
GlobalEventManager.Instance.AddEventListener("LevelDefeated", OnLevelDefeated);
Data.HasSetEventListeners = true;
}
}
catch (Exception e) { }
}
if (Input.GetKey(KeyCode.RightControl) || Input.GetKey(KeyCode.LeftControl))
{
foreach (KeyValuePair<KeyCode, Action> keybind in keybindsUp)
{
if (Input.GetKeyUp(keybind.Key))
{
keybind.Value();
}
}
foreach (KeyValuePair<KeyCode, Action> keybind in keybindsDown)
{
if (Input.GetKey(keybind.Key))
{
keybind.Value();
}
}
}
}
public static GUIStyle style = new()
{
fontSize = 18,
normal = new()
{
textColor = Color.white
}
};
static Rect windowRect = new(25, 25, 300, 800);
private static List<Message> messages = new();
public Vector2 scrollPosition = Vector2.zero;
void OnGUI()
{
if (Data.showGUI)
{
GUILayout.BeginArea(windowRect);
if (GUILayout.Button("+5 Skill Points"))
{
AddFiveSP();
}
if (GUILayout.Button("Toggle timestop"))
{
ToggleTimestop();
}
Data.HasInfiniteEnergy = GUILayout.Toggle(Data.HasInfiniteEnergy, "Infinite Energy");
GUILayout.EndArea();
}
if (player != null)
{
float height = 280;
float width = Screen.width * 0.18f;
GUILayout.BeginHorizontal();
Rect rectBox = new Rect(0, (Screen.height * 0.75f) - height, width, height);
Rect viewRect = new Rect(rectBox.x, rectBox.y, rectBox.width, messages.Count * 20f);
GUI.Box(rectBox, GUIContent.none);
scrollPosition = GUI.BeginScrollView(rectBox, scrollPosition, viewRect, false, true, GUIStyle.none, GUI.skin.verticalScrollbar);
int viewCount = 15;
int maxCharacterLength = ((int)width / 20) * 2;
int firstIndex = (int)scrollPosition.y / 20;
Rect contentPos = new Rect(rectBox.x, viewRect.y + (firstIndex * 20f), rectBox.width, 20f);
for (int i = firstIndex; i < Mathf.Min(messages.Count, firstIndex + viewCount); i++)
{
string text = messages[i].content;
if (text.Length > maxCharacterLength)
{
text = text.Substring(0, maxCharacterLength - 3) + "...";
}
GUI.Label(contentPos, text, style);
contentPos.y += 20f;
}
GUI.EndScrollView();
GUILayout.EndHorizontal();
}
}
}
public static class Data
{
public static bool HasInfiniteEnergy = false;
public static float AimTimeScale = 0.05f;
public static bool showGUI = false;
public static bool TimestopEnabled = false;
public static bool HasSetEventListeners = false;
public static bool HasTransferredConsciousness = false;
}
[HarmonyPatch]
class SteamManager_patcher
{
// Disables the steam integration with the game.
[HarmonyPrefix]
[HarmonyPatch(typeof(SteamManager), "Initialize")]
static bool Initialize(ref bool __result)
{
__result = true;
return true;
}
}
[HarmonyPatch]
class EscMenuHook
{
[HarmonyPrefix]
[HarmonyPatch(typeof(EscMenu), "Show")]
static bool Show()
{
Data.showGUI = true;
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(EscMenu), "Hide")]
static bool Hide()
{
Data.showGUI = false;
return true;
}
}
[HarmonyPatch]
class UpgradeManager_patcher
{
[HarmonyPrefix]
[HarmonyPatch(typeof(UpgradeManager), "GetUpgrade")]
static bool GetUpgrade(ref UpgradeDescription __result, UpgradeType upgradeType, int level = 1)
{
ref List<UpgradeDescription> upgradeDescriptions = ref Singleton<UpgradeManager>.Instance.UpgradeDescriptions;
for (int i = 0; i < upgradeDescriptions.Count; i++)
{
UpgradeDescription upgrade = upgradeDescriptions[i];
if (upgrade.UpgradeType == upgradeType && upgrade.Level == level)
{
__result = upgrade;
if (__result.UpgradeType == UpgradeType.AimTime)
{
((AimTimeUpgrade)__result).NewTimeScale = Data.AimTimeScale;
}
return false;
}
}
__result = null;
return false;
}
}
[HarmonyPatch(typeof(EnergySource), "Consume")]
class EnergySourcePatches
{
[HarmonyPrefix]
static void Consume(ref bool ___HasInfiniteEnergy)
{
___HasInfiniteEnergy = Data.HasInfiniteEnergy;
}
}
}