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sequential_ray_tracing.py
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sequential_ray_tracing.py
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import warnings
import numpy as np
try:
import torch
device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
dtype = torch.float64
except ImportError:
torch = None
dtype = np.float64
try:
import matplotlib.pyplot as plt
except ImportError:
plt = None
""" Created by Nathaniel H. Thayer and Andrew G. York
A simple ray tracer for optical design.
"""
class NumpyOrTorch:
"""
NumpyOrTorch is (roughly) an alias for torch on the gpu if it's
available. If not, it's an alias to torch on the cpu if it's
available. If not, it's an alias to numpy, but you can't do
gradient-based optimization.
This isn't a general-purpose torch/numpy fusion, but it's good
enough to simplify the rest of this module. We special-case a few
numpy/pytorch functions as-needed.
"""
def tensor(self, a):
if torch:
with warnings.catch_warnings():
warnings.simplefilter("ignore")
return torch.tensor(a, device=device, dtype=dtype)
return np.array(a, dtype=dtype)
def as_tensor(self, a):
if torch:
if hasattr(a, 'flags') and not a.flags.writeable:
a = np.array(a)
return torch.as_tensor(a, device=device, dtype=dtype)
return np.asarray(a, dtype=dtype)
def asarray(self, a):
a = a.detach() if hasattr(a, 'detach') else a
a = a.cpu() if hasattr(a, 'cpu') else a
return np.asarray(a)
def clone(self, a):
return torch.clone(a) if torch else np.copy(a)
def __getattr__(self, attr): # This does most of the work
return getattr(torch, attr, getattr(np, attr))
npt = NumpyOrTorch()
class RayBundle:
"""A set of 3D positions (xyz) and directions (k_xyz).
Often a single point source or a collimated beam.
"""
def __init__(
self,
xyz,
k_xyz,
wavelength_um,
enforce_normalized_k=True,
):
assert xyz.ndim == 2
assert xyz.shape[0] == 3
self.num_rays = xyz.shape[1]
self.xyz = npt.as_tensor(xyz)
self.x, self.y, self.z = self.xyz
assert k_xyz.shape == xyz.shape
self.k_xyz = npt.as_tensor(k_xyz)
self.kx, self.ky, self.kz = self.k_xyz
assert wavelength_um > 0
self.wavelength_um = float(wavelength_um)
if enforce_normalized_k:
assert all_unit_vectors(self.k_xyz, ignore_nan=False)
return None
def normalize_k(self):
make_unit_vectors_inplace(self.k_xyz)
def set_target(self, xyz=None, k_xyz=None):
if xyz is not None:
xyz = npt.tensor(xyz)
assert xyz.shape[0] == 3
if xyz.ndim == 1:
xyz = xyz.reshape(3, 1)
assert xyz.ndim == 2
assert xyz.shape[1] in (1, self.xyz.shape[1])
self.target_xyz = xyz
if k_xyz is not None:
k_xyz = npt.tensor(k_xyz)
assert k_xyz.shape[0] == 3
if k_xyz.ndim == 1:
k_xyz = k_xyz.reshape(3, 1)
assert k_xyz.ndim == 2
assert k_xyz.shape[1] in (1, self.k_xyz.shape[1])
self.target_k_xyz = k_xyz
def __str__(self):
return str(self.__dict__)
class RayBundleSequence:
"""A sequence of ray bundles, presumably continuous.
"""
def __init__(self, initial_ray_bundle):
assert isinstance(initial_ray_bundle, RayBundle)
self.initial_ray_bundle = initial_ray_bundle
self.seq = [initial_ray_bundle]
return None
def append(self, ray_bundle):
assert isinstance(ray_bundle, RayBundle)
self.seq.append(ray_bundle)
return None
def clear(self):
self.seq = [self.initial_ray_bundle]
return None
def __getitem__(self, idx):
return self.seq[idx]
class OpticalSystem:
def __init__(self, index_list, surface_list):
assert len(index_list) == 1 + len(surface_list)
assert all(callable(n) or (n>0) for n in index_list)
assert all(hasattr(srf, 'trace') for srf in surface_list)
self.index_list = index_list
self.surface_list = surface_list
return None
def trace_sequence(self, initial_ray_bundle):
"""Trace a ray bundle sequence through all the surfaces
"""
rbs = RayBundleSequence(initial_ray_bundle)
for ni, nf, srf in zip(self.index_list[:-1],
self.index_list[1:],
self.surface_list):
rbs.append(srf.trace(rbs[-1], ni, nf))
return rbs
def trace_all_sequences(self, initial_ray_bundle_list):
return [self.trace_sequence(irb) for irb in initial_ray_bundle_list]
def __add__(self, optical_system_2):
assert isinstance(optical_system_2, OpticalSystem)
if self.index_list[-1] != optical_system_2.index_list[0]:
raise ValueError(
"The last index of the first optical system must"+
" match the first index of the last optical system.")
return OpticalSystem(
index_list= self.index_list + optical_system_2.index_list[1:],
surface_list=self.surface_list + optical_system_2.surface_list)
class SphericalSurface:
"""Arguably the most useful surface shape in optics.
"""
def __init__(
self,
xc, yc, zc,
r, # r>0 is convex, r<0 is concave,
allow_backwards=False,
):
xc, yc, zc, r = (npt.as_tensor(a).reshape(1) for a in (xc, yc, zc, r))
self.xyz = npt.stack((xc, yc, zc))
self.r = r
assert self.xyz.shape == (3, 1), self.xyz.shape
assert allow_backwards in (True, False)
self.allow_backwards = allow_backwards
return None
def trace(self, ray_bundle, ni, nf):
"""Traces one ray bundle.
"""
# Ray direction vector should already be normalized:
assert all_unit_vectors(ray_bundle.k_xyz)
# Find line-sphere intersection via these formulae:
# https://doi.org/10.1007/978-1-4842-4427-2_7 p92
r, f, d = self.r, (ray_bundle.xyz - self.xyz), ray_bundle.k_xyz
b_prime = dot(-f, d)
c = sq_mag(f) - r**2
Delta = r**2 - sq_mag(f + b_prime*d)
with np.errstate(invalid='ignore'): # Delta<0 implies no intersection
sqrt_Delta = npt.sqrt(Delta)
t1 = b_prime + npt.copysign(sqrt_Delta, b_prime)
with np.errstate(divide='ignore'): # t1=0 implies no second intersection
t0 = c/t1
# Pick the appropriate intersection based on the sphere's concavity:
concavity = npt.sign(r)
t = npt.minimum(concavity*t0, concavity*t1) / concavity
if not self.allow_backwards:
t[is_negative(t)] = float('nan')
xyz_f = ray_bundle.xyz + t*ray_bundle.k_xyz
surface_normal = (self.xyz-xyz_f) / r # Surface normal unit vector
k_xyz_f = deflection(ray_bundle, surface_normal, ni, nf)
# Make sure we landed on the sphere
not_on_sphere = (~is_unit_vector(surface_normal) &
npt.isfinite(surface_normal))
if npt.any(not_on_sphere):
print('Warning: False intersections due to numerical error!')
print(f' Clipping {not_on_sphere.sum()} rays.')
xyz_f[not_on_sphere] = float('nan')
k_xyz_f[not_on_sphere] = float('nan')
return RayBundle(xyz_f, k_xyz_f, wavelength_um=ray_bundle.wavelength_um,
enforce_normalized_k=False)
class PlanarSurface:
"""Arguably the second most useful surface shape in optics.
"""
def __init__(
self,
x, y, z,
kx, ky, kz,
allow_backwards=False,
):
"""We define a plane by xyz (a point in the plane) and k_xyz (a
unit vector normal to the plane).
"""
x, y, z, kx, ky, kz = (npt.as_tensor(a).reshape(1)
for a in (x, y, z, kx, ky, kz))
self.xyz = npt.stack((x, y, z))
self.k_xyz = make_unit_vectors(npt.stack((kx, ky, kz)))
assert allow_backwards in (True, False)
self.allow_backwards = allow_backwards
return None
def trace(self, ray_bundle, ni, nf):
"""Traces one ray bundle.
"""
# Find line-plane intersection via formulae from
# https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection
# Ray direction vector should already be normalized:
assert all_unit_vectors(ray_bundle.k_xyz)
numerator = dot((self.xyz - ray_bundle.xyz), self.k_xyz)
denominator = dot(ray_bundle.k_xyz, self.k_xyz)
with np.errstate(divide='ignore'): # denominator=0 means no intersection
t = numerator / denominator
if not self.allow_backwards:
t[is_negative(t)] = float('nan')
xyz_f = ray_bundle.xyz + t*ray_bundle.k_xyz
surface_normal = self.k_xyz
k_xyz_f = deflection(ray_bundle, surface_normal, ni, nf)
# Did we land in the plane, up to floating-point accuracy?
not_in_plane = (~is_orthogonal(xyz_f-self.xyz, self.k_xyz) &
npt.isfinite(xyz_f))
if npt.any(not_in_plane):
print('Warning: False intersections due to numerical error!')
print(f' Clipping {not_in_plane.sum()} rays.')
xyz_f[not_in_plane] = float('nan')
k_xyz_f[not_in_plane] = float('nan')
return RayBundle(xyz_f, k_xyz_f, wavelength_um=ray_bundle.wavelength_um,
enforce_normalized_k=False)
class CylindricalSurface:
"""Arguably the third most useful surface shape in optics.
"""
def __init__(
self,
x, y, z,
kx, ky, kz,
r, # r>0 is convex, r<0 is concave
allow_backwards=False,
):
"""We define a cylinder by xyz (a point on its axis), k_xyz (a
unit vector along its axis) and a radius r.
"""
x, y, z, kx, ky, kz, r = (npt.as_tensor(a).reshape(1)
for a in (x, y, z, kx, ky, kz, r))
self.xyz = npt.stack((x, y, z))
self.k_xyz = make_unit_vectors(npt.stack((kx, ky, kz)))
self.r = r
assert allow_backwards in (True, False)
self.allow_backwards = allow_backwards
return None
def trace(self, ray_bundle, ni, nf, allow_backwards=False):
"""Traces one ray bundle.
"""
# Ray direction vector should already be normalized:
assert all_unit_vectors(ray_bundle.k_xyz)
# Find line-sphere intersection via these formulae:
# https://doi.org/10.1007/978-1-4842-4427-2_7 p92
r, f, d = self.r, (ray_bundle.xyz - self.xyz), ray_bundle.k_xyz
# Since we're dealing with a cylinder and not a sphere, subtract
# off the components of 'f' and 'd' that are parallel to the
# cylindrical axis:
f = perpendicular_component(f, direction=self.k_xyz)
d = perpendicular_component(d, direction=self.k_xyz)
# Note that a!=1, so we can't ignore it like we did for the sphere:
a = sq_mag(d)
b_prime = dot(-f, d)
c = sq_mag(f) - r**2
with np.errstate(divide='ignore'): # a=0 implies no intersection
one_over_a = 1/a
Delta = r**2 - sq_mag(f + (b_prime * one_over_a)*d)
with np.errstate(invalid='ignore'): # Delta<0 implies no intersection
sqrt_a_Delta = npt.sqrt(a*Delta)
q = b_prime + npt.copysign(sqrt_a_Delta, b_prime)
t1 = q*one_over_a
with np.errstate(divide='ignore'): # q=0 implies no second intersection
t0 = c/q
# Pick the appropriate intersection based on the cylinder's concavity:
concavity = npt.sign(r)
t = npt.minimum(concavity*t0, concavity*t1) / concavity
if not self.allow_backwards:
t[is_negative(t)] = float('nan')
xyz_f = ray_bundle.xyz + t*ray_bundle.k_xyz
surface_normal = perpendicular_component(self.xyz-xyz_f, self.k_xyz) / r
k_xyz_f = deflection(ray_bundle, surface_normal, ni, nf)
# Make sure we landed on the cylinder
not_on_cylinder = (~is_unit_vector(surface_normal) &
npt.isfinite(surface_normal))
if npt.any(not_on_cylinder):
print('Warning: False intersections due to numerical error!')
print(f' Clipping {not_on_cylinder.sum()} rays.')
xyz_f[not_on_cylinder] = float('nan')
k_xyz_f[not_on_cylinder] = float('nan')
return RayBundle(xyz_f, k_xyz_f, wavelength_um=ray_bundle.wavelength_um,
enforce_normalized_k=False)
class PlanarLens(PlanarSurface):
"""A pair of planes surrounding a PlanarSurface. The first
plane is transformed perfectly onto the second, such that
positions become angles and angles become positions.
When ni = input_index, the angle-to-position mapping is:
ni * k_transverse_i * focal_length = x_transverse_f
When nf = output_index, the position-to-angle mapping is:
x_transverse_i = nf * k_transverse_f * focal_length
Unlike the previous surfaces, this surface is defined by its
(idealized) behavior, rather than simply its geometry.
"""
def __init__(
self,
x, y, z,
kx, ky, kz,
focal_length,
input_distance=0,
output_distance=0,
input_index=1,
output_index=1,
allow_backwards=False,
):
self.focal_length = npt.as_tensor(focal_length ).reshape(1)
self.input_distance = npt.as_tensor(input_distance ).reshape(1)
self.output_distance = npt.as_tensor(output_distance).reshape(1)
self.input_index = input_index
self.output_index = output_index
super().__init__(x, y, z, kx, ky, kz, allow_backwards)
def trace(self, ray_bundle, ni, nf):
"""Traces one ray bundle.
"""
n_in, n_out = self.input_index, self.output_index # Nicknames
# Trace to the 'entrance face' of the optic:
entrance_plane = PlanarSurface(*self.xyz, *self.k_xyz)
ray_bundle = entrance_plane.trace(ray_bundle, ni, n_in)
# Trace (back?) to the 'input image plane' of the optic:
input_image_plane = PlanarSurface(
*(self.xyz + self.k_xyz*self.input_distance),
*self.k_xyz,
allow_backwards=True)
ray_bundle = input_image_plane.trace(ray_bundle, n_in, n_in)
# Transform positions to angles and angles to positions:
x_t = ray_bundle.xyz - input_image_plane.xyz
k_t = perpendicular_component(ray_bundle.k_xyz, self.k_xyz)
f = self.focal_length
# Transverse position at the output plane is proportional to
# the input index times the transverse k-vector at the input plane:
ray_bundle.xyz = input_image_plane.xyz + n_in*k_t*f
# Output index times the transverse k-vector at the output plane
# is proportional to the transverse position at the input plane:
k_t_out = -x_t/(f*n_out)
with np.errstate(invalid='ignore'):
k_n_out = self.k_xyz * np.sqrt(1 - sq_mag(k_t_out))
ray_bundle.k_xyz = k_t_out + k_n_out # Transverse + normal components
# Shift to the 'output image plane' of the optic:
ray_bundle.xyz = ray_bundle.xyz + self.k_xyz * (self.output_distance -
self.input_distance)
# Trace (back?) to the output surface:
output_surface = PlanarSurface(*self.xyz, *self.k_xyz,
allow_backwards=True)
return output_surface.trace(ray_bundle, n_out, nf)
def deflection(ray_bundle, surface_normal, ni, nf, reflect=False):
"""Given an array of incident k-vectors and surface normal vectors,
return the refracted (or reflected) k-vector, using Snell's Law as
described in Chapter 6 of http://hdl.handle.net/10754/674879
"""
k_in, wavelength_um = ray_bundle.k_xyz, ray_bundle.wavelength_um
assert all_unit_vectors(k_in)
assert all_unit_vectors(surface_normal)
if ni == nf and not reflect: # Leave the rays undeviated
return npt.clone(k_in)
ni, nf = index2float(ni, wavelength_um), index2float(nf, wavelength_um)
cos_phi = dot(k_in, surface_normal)
assert not npt.any(is_negative(cos_phi)), 'Surface normal is backwards!'
eta = ni / nf # Ratio of indices of refraction
with np.errstate(invalid='ignore'): # Transmitted direction unit vector
k_normal = surface_normal * npt.sqrt(1 - (1 - cos_phi**2)*eta**2)
k_transverse = eta * (k_in - surface_normal * cos_phi)
if reflect:
k_out = -k_normal + k_transverse
else:
k_out = k_normal + k_transverse
assert all_unit_vectors(k_out) # Probably overkill, delete later?
return k_out
# Simple utility functions for arrays of vectors:
def dot(a, b): # The dot products of two arrays of vectors
return npt.sum(a*b, axis=0)
def sq_mag(a): # The squared magnitudes of an array of vectors
return dot(a, a)
def mag(a): # The magnitudes of an array of vectors
return npt.sqrt(sq_mag(a))
def parallel_component(a, direction):
assert all_unit_vectors(direction)
return dot(a, direction) * direction
def perpendicular_component(a, direction):
return a - parallel_component(a, direction)
def is_orthogonal(a, b):
with np.errstate(invalid='ignore'):
return npt.abs(dot(a, b)) < 100*npt.finfo(dtype).resolution
def is_negative(a):
with np.errstate(invalid='ignore'):
return (a < 0) & npt.isfinite(a)
def is_unit_vector(x): # Where are the magnitudes of our vectors ~1?
with np.errstate(invalid='ignore'):
return npt.abs((mag(x) - 1)) < 100*npt.finfo(dtype).resolution
def all_unit_vectors(x, ignore_nan=True):
is_unit = is_unit_vector(x)
if ignore_nan:
is_unit = is_unit[~npt.isnan(x.sum(axis=0))]
return npt.all(is_unit)
def make_unit_vectors(x):
return x / mag(x)
def make_unit_vectors_inplace(x):
x /= mag(x)
return None
def rotation_matrix(theta, rotation_axis):
assert rotation_axis in ('x', 'y', 'z')
theta, zero, one = (npt.as_tensor(x).reshape(()) for x in (theta, 0, 1))
cos, sin = npt.cos(theta), npt.sin(theta)
if rotation_axis == 'x':
m = (( one, zero, zero),
(zero, cos, -sin),
(zero, sin, cos))
elif rotation_axis == 'y':
m = (( cos, zero, sin),
(zero, one, zero),
(-sin, zero, cos))
elif rotation_axis == 'z':
m = (( cos, -sin, zero),
( sin, cos, zero),
(zero, zero, one))
return npt.stack(tuple(npt.stack(m[i]) for i in range(3)))
# Short nicknames:
def rot_x(theta):
return rotation_matrix(theta, 'x')
def rot_y(theta):
return rotation_matrix(theta, 'y')
def rot_z(theta):
return rotation_matrix(theta, 'z')
# RayBundle creation convenience functions:
def conical_bundle(
x =0, y=0, z=0,
kx=0, ky=0, kz=1,
cone_angle=np.pi/32,
num_cones=7, points_per_cone=51,
wavelength_um=0.488,
inner_cone_angle=0,
):
"""A pointlike emitter at (x, y, z), emitting in the (kx, ky, kz) direction.
Note that 'cone_angle' is the full angle of the cone, not the half-angle.
"""
num_rays = num_cones * points_per_cone
theta = np.linspace(inner_cone_angle/2, cone_angle/2, num_cones)
phi = np.linspace(0, 2*np.pi, points_per_cone)
sin_th, cos_th = np.sin(theta), np.cos(theta)
sin_ph, cos_ph = np.sin(phi), np.cos(phi)
k_xyz = np.empty((3, num_cones, points_per_cone), dtype='float64')
np.outer(sin_th, cos_ph, out=k_xyz[0, :])
np.outer(sin_th, sin_ph, out=k_xyz[1, :])
np.outer(cos_th, np.ones(points_per_cone), out=k_xyz[2, :])
k_xyz = k_xyz.reshape(3, num_rays)
k_xyz = _new_z_axis(k_xyz, kx, ky, kz)
xyz = np.broadcast_to(np.array((x, y, z)).reshape(3, 1), (3, num_rays))
return RayBundle(xyz, k_xyz, wavelength_um, enforce_normalized_k=False)
def random_conical_bundle(
x =0, y=0, z=0,
kx=0, ky=0, kz=1,
cone_angle=np.pi/32,
num_rays=100,
wavelength_um=0.488,
):
"""A pointlike emitter at (x, y, z), emitting in the (kx, ky, kz) direction.
Note that 'cone_angle' is the full angle of the cone, not the half-angle.
"""
theta = np.arccos(np.random.uniform(np.cos(cone_angle/2), 1, num_rays))
phi = np.random.uniform(0, 2*np.pi, num_rays)
sin_th, cos_th = np.sin(theta), np.cos(theta)
sin_ph, cos_ph = np.sin(phi), np.cos(phi)
k_xyz = np.empty((3, num_rays), dtype='float64')
k_xyz[0, :] = sin_th * cos_ph
k_xyz[1, :] = sin_th * sin_ph
k_xyz[2, :] = cos_th
k_xyz = _new_z_axis(k_xyz, kx, ky, kz)
xyz = np.broadcast_to(np.array((x, y, z)).reshape(3, 1), (3, num_rays))
return RayBundle(xyz, k_xyz, wavelength_um, enforce_normalized_k=False)
def collimated_bundle(
x =0, y=0, z=0,
kx=0, ky=0, kz=1,
radius=1,
num_rings=7, points_per_ring=51,
wavelength_um=0.488,
):
num_rays = num_rings * points_per_ring
r = np.linspace(0, radius, num_rings)
phi = np.linspace(0, 2*np.pi, points_per_ring)
xyz = np.empty((3, num_rings, points_per_ring), dtype='float64')
xyz[0, :] = np.outer(r, np.cos(phi))
xyz[1, :] = np.outer(r, np.sin(phi))
xyz[2, :] = 0
xyz = xyz.reshape(3, num_rays)
xyz = _new_z_axis(xyz, kx, ky, kz)
xyz += np.array((x, y, z)).reshape((3, 1))
k_xyz = np.array((kx, ky, kz), dtype='float64').reshape(3, 1)
k_xyz /= np.linalg.norm(k_xyz, axis=0)
k_xyz = np.broadcast_to(k_xyz, (3, num_rays))
return RayBundle(xyz, k_xyz, wavelength_um, enforce_normalized_k=False)
def random_collimated_bundle(
x =0, y=0, z=0,
kx=0, ky=0, kz=1,
radius=1,
num_rays=100,
wavelength_um=0.488,
):
r = np.sqrt(np.random.uniform(0, radius**2, num_rays))
phi = np.random.uniform(0, 2*np.pi, num_rays)
xyz = np.empty((3, num_rays), dtype='float64')
xyz[0, :] = r*np.cos(phi)
xyz[1, :] = r*np.sin(phi)
xyz[2, :] = 0
xyz = _new_z_axis(xyz, kx, ky, kz)
xyz += np.array((x, y, z)).reshape((3, 1))
k_xyz = np.array((kx, ky, kz), dtype='float64').reshape(3, 1)
k_xyz /= np.linalg.norm(k_xyz, axis=0)
k_xyz = np.broadcast_to(k_xyz, (3, num_rays))
return RayBundle(xyz, k_xyz, wavelength_um, enforce_normalized_k=False)
def _new_z_axis(xyz, kx, ky, kz):
"""Rotate the vectors xyz so their old z-axis now points along (kx, ky, kz)
"""
mag = np.sqrt(kx**2 + ky**2 + kz**2)
kx, ky, kz = kx/mag, ky/mag, kz/mag
theta = np.arccos(kz)
phi = np.arctan2(ky, kx)
return npt.asarray(rot_z(phi) @ rot_y(theta)) @ xyz
# Convenience functions for creating materials with wavelength-dependend
# index of refraction. We either specify index of refraction as a simple
# float (which ignores wavelength), or as a callable function that takes
# a wavelength in microns and returns a floating-point index of
# refraction. We include a few example materials based on Sellmeier
# coefficients.
def index2float(n, wavelength_um):
return n(wavelength_um) if callable(n) else float(n)
class SellmeierIndex:
def __init__(self, b1, c1, b2, c2, b3, c3):
self.b1, self.b2, self.b3 = b1, b2, b3
self.c1, self.c2, self.c3 = c1, c2, c3
def __call__(self, wavelength_um):
x = wavelength_um**2 # Short nicknames
b1, b2, b3 = self.b1, self.b2, self.b3
c1, c2, c3 = self.c1, self.c2, self.c3
return npt.sqrt(
npt.as_tensor(1 + b1*x/(x-c1) + b2*x/(x-c2) + b3*x/(x-c3)))
N_BK7 = SellmeierIndex( #SCHOTT N-BK7® 517642.251
b1=1.03961212,
b2=0.231792344,
b3=1.010469450,
c1=0.00600069867,
c2=0.0200179144,
c3=103.5606530)
N_SF5 = SellmeierIndex( #SCHOTT N-SF5 673323.286
b1=1.52481889,
b2=0.187085527,
b3=1.427290150,
c1=0.01125475600,
c2=0.0588995392,
c3=129.1416750)
SF2 = SellmeierIndex( #SCHOTT SF2 648339.386
b1=1.40301821,
b2=0.231767504,
b3=0.939056586,
c1=0.01057954660,
c2=0.0493226978,
c3=112.4059550)
LAFN7 = SellmeierIndex( #SCHOTT LAFN7 750350.438
b1=1.66842615,
b2=0.298512803,
b3=1.077437600,
c1=0.01031599990,
c2=0.0469216348,
c3=82.5078509)
# Plotting convenience functions:
def create_3d_ax():
fig = plt.figure()
ax = fig.add_axes((.1, .1, .8, .8), projection='3d')
ax.set_xlabel('X')
ax.set_ylabel('Y')
ax.set_zlabel('Z')
return ax
def format_3d_ray_plot(ax):
ax.set_ylim(-25, 25)
ax.set_xlim(-25, 25)
ax.set_zlim(-25, 25)
ax.grid('on')
def set_aspect_equal_3d(ax):
"""
Fix the 3D graph to have similar scale on all the axes.
Call this after you do all the plot3D, but before show
"""
X = ax.get_xlim3d()
Y = ax.get_ylim3d()
Z = ax.get_zlim3d()
a = [X[1]-X[0],Y[1]-Y[0],Z[1]-Z[0]]
b = np.amax(a)
ax.set_xlim3d(X[0]-(b-a[0])/2,X[1]+(b-a[0])/2)
ax.set_ylim3d(Y[0]-(b-a[1])/2,Y[1]+(b-a[1])/2)
ax.set_zlim3d(Z[0]-(b-a[2])/2,Z[1]+(b-a[2])/2)
ax.set_box_aspect(aspect = (1,1,1))
def plot_ray_bundle_sequence_3d(ray_bundle_sequence, ax, color='C0'):
for bundle_i, bundle_f in zip(ray_bundle_sequence.seq[:-1],
ray_bundle_sequence.seq[1:]):
xi, yi, zi = bundle_i.xyz
xf, yf, zf = bundle_f.xyz
for i in range(len(xi)):
ax.plot(
xs=[xi[i], xf[i]],
ys=[yi[i], yf[i]],
zs=[zi[i], zf[i]],
color=color,
alpha=.3
)
xi, yi, zi = bundle_f.xyz
xf, yf, zf = bundle_f.xyz + bundle_f.k_xyz
for i in range(len(xi)):
ax.plot(
xs=[xi[i], xf[i]],
ys=[yi[i], yf[i]],
zs=[zi[i], zf[i]],
color=color,
alpha=.3
)
def plot_surface_3d(surface, ax, surface_diameter):
bundle1 = collimated_bundle(radius=surface_diameter/2)
bundle2 = surface.trace(bundle1, 1, 1)
valid = np.all(~np.isnan(bundle2.xyz), axis=0)
ax.plot_trisurf(*bundle2.xyz[:, valid], color='k', alpha=.3)
def plot_all_surfaces_3d(optical_system, ax, surface_diameter=10):
for surface in optical_system.surface_list:
plot_surface_3d(surface, ax, surface_diameter=surface_diameter)
def plot_ray_diagram_3d(opt_sys, ray_bundle_sequences, ax=None, surface_diameter=10):
if ax is None:
ax = create_3d_ax()
plot_all_surfaces_3d(opt_sys, ax, surface_diameter)
for idx, rbs in enumerate(ray_bundle_sequences):
plot_ray_bundle_sequence_3d(rbs, ax, color=f'C{idx%8}')
set_aspect_equal_3d(ax)
# format_3d_ray_plot(ax)
def plot_ray_diagram_2d(opt_sys, ray_bundle_sequence_list, ax, surface_diameter=10):
for i, bundle in enumerate(ray_bundle_sequence_list):
plot_ray_bundle_sequence_2d(bundle, ax, color=f'C{i}')
plot_surfaces_2d(opt_sys, ax, surface_diameter=surface_diameter)
# Set Aspect ratio equal
ax.grid()
x_range = np.abs(np.subtract(*ax.get_xlim()))
ax.set_ylim(-x_range/2, x_range/2)
ax.set_ylabel('X-dim')
ax.set_xlabel('Z-dim')
ax.set_aspect('equal')
def plot_ray_bundle_sequence_2d(ray_bundle_sequence, ax, color='C0'):
# Plot each ray n the bundle
for bundle_i, bundle_f in zip(ray_bundle_sequence.seq[:-1],
ray_bundle_sequence.seq[1:]):
xi, yi, zi = npt.asarray(bundle_i.xyz)
xf, yf, zf = npt.asarray(bundle_f.xyz)
for i in range(len(xi)):
if (abs(yi[i]) < .1) and (abs(yf[i]) < .1):
ax.plot(
[zi[i], zf[i]],
[xi[i], xf[i]],
color=color,
alpha=.3
)
# # Extend each ray by 1 from final surface
# xi, yi, zi = npt.asarray(bundle_f.xyz)
# xf, yf, zf = npt.asarray(bundle_f.xyz) + npt.asarray(bundle_f.k_xyz)
# for i in range(len(xi)):
# if (abs(yi[i]) < .1) and (abs(yf[i]) < .1):
# ax.plot(
# [zi[i], zf[i]],
# [xi[i], xf[i]],
# color=color,
# alpha=.3
# )
def plot_surfaces_2d(optical_system, ax, surface_diameter=25.4):
for surface in optical_system.surface_list:
plot_surface_2d(surface, ax, surface_diameter=surface_diameter)
def plot_surface_2d(surface, ax, surface_diameter=25.4):
bundle1 = collimated_bundle(z=-1, radius=surface_diameter/2)
bundle2 = surface.trace(bundle1, 1, 1)
xyz = npt.asarray(bundle2.xyz)
valid = np.all(~np.isnan(xyz), axis=0)
x, y, z = xyz[:, valid]
_x = np.array([x[i] for i in range(len(x)) if abs(y[i])<.000001])
_z = np.array([z[i] for i in range(len(z)) if abs(y[i])<.000001])
idxs = np.argsort(_x)
_x = _x[idxs]
_z = _z[idxs]
ax.plot(_z, _x, color='k', alpha=1)
def plot_spot_diagram_2d(ray_bundle_sequences, ax, n=-1, bundle_idxs=None):
if bundle_idxs is None:
bundle_idxs = slice(None, None)
idxs = range(len(ray_bundle_sequences))
# Create new axes to plot onto
axes = []
fig = plt.gcf()
ax.axis("off")
left, bottom, width, height = ax.get_position().bounds
nrows = ncols = int(np.ceil(np.sqrt(len(idxs[bundle_idxs]))))
ax_width = width/ncols
ax_height = height/nrows
for i in idxs:
ax_left = left + i%ncols*ax_width
ax_bottom = bottom + i//ncols*ax_height
axes.append(fig.add_axes((ax_left, ax_bottom, ax_width*.7, ax_height*.7)))
# Plot
ranges = []
for i, (bundle, idx) in enumerate(zip(ray_bundle_sequences[bundle_idxs], idxs[bundle_idxs])):
row, col = i//ncols, i%ncols
ax = axes[i]
x, y, z = npt.asarray(bundle.seq[n].xyz)
ax.plot(y, x, linestyle='none', marker='.',
alpha=.3, color=f'C{idx%8}', markeredgecolor='none')
if hasattr(bundle.initial_ray_bundle, 'target_xyz'):
ax.plot(
npt.asarray(bundle.initial_ray_bundle.target_xyz[1, 0]),
npt.asarray(bundle.initial_ray_bundle.target_xyz[0, 0]),
marker='x', color=f'C{idx%8}'
)
# Formatting
ax.grid()
xmin, xmax = ax.get_xlim()
ymin, ymax = ax.get_ylim()
ranges.append(np.abs(np.subtract(xmin, xmax)))
ranges.append(np.abs(np.subtract(ymin, ymax)))
if row == 0:
ax.set_xlabel('Y-dim')
if col == 0:
ax.set_ylabel('X-dim')
ax.yaxis.tick_right()
ax.xaxis.tick_top()
ax_range = max(ranges)
for ax in axes:
xmin, xmax = ax.get_xlim()
ymin, ymax = ax.get_ylim()
x_cen = np.mean((xmin, xmax))
y_cen = np.mean((ymin, ymax))
ax.set_xlim(x_cen-ax_range/2, x_cen+ax_range/2)
ax.set_ylim(y_cen-ax_range/2, y_cen+ax_range/2)
return axes
def test(plot=True):
index_list = [
1,
N_SF5,
N_BK7,
1.3,
1
]
r0 = 77.4
f0 = 10
x0, y0, z0 = 0, 0, f0+r0
t0 = 16
r1 = -87.6
x1, y1, z1 = 0, 0, z0-r0+t0+r1
t1 = 30
r2 = -73.2
x2, y2, z2 = 0, 0, z1-r1+t1+r2
fb = 20
x3, y3, z3 = 0, 0, z2-r2+fb
s0 = SphericalSurface(x0, y0, z0, r0)
s1 = SphericalSurface(x1, y1, z1, r1)
s2 = CylindricalSurface(x2, y2, z2, .8, .05, .2, r=r2)
s3 = PlanarSurface(x3, y3, z3, 0, 0, 1)
surface_list = [s0, s1, s2, s3]
o = OpticalSystem(index_list, surface_list)
initial_ray_bundle_list = [
random_conical_bundle(num_rays=100, cone_angle=np.pi/8, kx=.1),
conical_bundle(cone_angle=np.pi/8, kx=.1),
collimated_bundle(kx=.3),
random_collimated_bundle(kx=.3, num_rays=100)
]
ray_bundle_sequences = o.trace_all_sequences(initial_ray_bundle_list)
if plot:
plot_ray_diagram_3d(o, ray_bundle_sequences, surface_diameter=60)
plt.show()
fig, axes = plt.subplots(ncols=2, figsize=(10, 5))
plot_ray_diagram_2d(o, ray_bundle_sequences, axes[0], surface_diameter=60)
plot_spot_diagram_2d(ray_bundle_sequences, axes[1], n=-1, bundle_idxs=slice(None, None))
plt.show()
if __name__ == '__main__':
import torch
dtype = torch.float32
test(False)
import torch
dtype = torch.float64
test(False)
torch = None
dtype = np.float32
test(False)
torch = None
dtype = np.float64
test(True)