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Look through camera defined in GLTF scene? #151

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ziriax opened this issue Feb 3, 2019 · 1 comment
Open

Look through camera defined in GLTF scene? #151

ziriax opened this issue Feb 3, 2019 · 1 comment

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@ziriax
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ziriax commented Feb 3, 2019

Is it somehow possible to look through a camera that is defined in the GLTF scene itself?

I'm adding camera export to Maya2glTF, and it would be very handy to it this using this excellent VSCODE viewer that I use for everything else :)

Thanks,
Peter

@bghgary
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bghgary commented Feb 4, 2019

If you use the debug mode button when using Babylon to open the inspector, you can then select a camera from the node tree to view from the loaded camera(s).

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