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add tile-based camera option for very high resolution renders (16k^2+)
The text was updated successfully, but these errors were encountered:
Two use cases:
One camera, many render passes to create 1 image
One camera, many (tiled) images
possible input for case 1:
renders: my_render: image_width: 32768 image_height: 32768 tile_width: 8192 tile_height: 8192 image_name: "my_image"
Renders 16 images to create one 32K x 32K image
(image_name? implies combine tiles into one png)
possible input for case 2:
renders: my_render: image_width: 32768 image_height: 32768 tile_width: 8192 tile_height: 8192 tile_name_pattern: "my_images_%04d"
(tile_name_pattern? implies separate files, one png per tile)
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add tile-based camera option for very high resolution renders (16k^2+)
The text was updated successfully, but these errors were encountered: