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While working on #1831 it was discussed with @niklasharrysson that we might benefit from having common initialization/de-initialization methods for the ShaderGeneration classes.
Registering struct typedefs, and also calling registerShaderMetadata could be consolidated to a single place.
The text was updated successfully, but these errors were encountered:
While working on #1831 it was discussed with @niklasharrysson that we might benefit from having common initialization/de-initialization methods for the ShaderGeneration classes.
Registering struct typedefs, and also calling
registerShaderMetadata
could be consolidated to a single place.The text was updated successfully, but these errors were encountered: