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sub_functions.py
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sub_functions.py
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from ui import *
from random import choice, choices
import re
def is_space_free(brd, start: tuple[int, int], end: tuple[int, int], orientation: int,
boats_player: dict[str: dict[tuple[int, int]: bool]]) -> tuple[bool, list[str]]:
"""
Returns True if the location of the new boat is free.
Otherwise, it returns False, and the name of the boat(s) that is placed on at least one of the coordinates.
:param brd: Game board.
:param start: Small coordinates.
:param end: Big coordinates.
:param orientation: Orientation.
:param boats_player: Dictionary storing the player's boats.
:return: is_space_free, list of boat's name already placed on these coordinates.
"""
allowed = True
boats_obstructing_list = []
if orientation: # 1 = True → Vertical
for row in range(start[1], end[1]):
if not brd[row][start[0]] == 0:
allowed = False
else: # 0 = False → Horizontal
for cell in range(start[0], end[0]):
if not brd[start[1]][cell] == 0:
allowed = False
if not allowed:
if orientation:
virtual_coord = [(row, start[0]) for row in range(start[1], end[1])]
else:
virtual_coord = [(start[1], cell) for cell in range(start[0], end[0])]
for boat_name in boats_player:
for coord in boats_player[boat_name].keys():
if coord in virtual_coord and boat_name not in boats_obstructing_list:
boats_obstructing_list.append(boat_name)
return allowed, boats_obstructing_list
def determine_orientation(first_coord, second_coord) -> int | None:
"""
Determines orientation from two set of coordinates.
1 means horizontal, 0 means vertical and None means diagonal.
:param first_coord: First set of coordinates.
:param second_coord: Second set of coordinates.
:return: orientation.
"""
if first_coord[0] == second_coord[0]: # horizontal
return 1
elif first_coord[1] == second_coord[1]: # vertical
return 0
else: # neither
return None
def str_to_coordinate(coordinate_str: str) -> tuple[int, int] | int:
"""
Transforms a string into a set of coordinates if possible, otherwise it returns the error_code.
:param coordinate_str: Coordinates written with a letter and a number.
:return: coordinates or error_code.
"""
letters_place = {"A": 0, "B": 1, "C": 2, "D": 3, "E": 4, "F": 5, "G": 6, "H": 7, "I": 8, "J": 9}
# Intelligent recognition: (it will not extract a string if it already knows that it is not on the game board)
if re.search(r"[A-J][0-9]{1,2}", coordinate_str): #
coordinate_str = re.search(r"[A-J][0-9]{1,2}", coordinate_str).group()
if re.search(r"^[A-Z][0-9]+$", coordinate_str): # if the input format is valid.
"""
index = number - 1
It is already calculated for the letters in the dictionary above.
We calculate the index from the number above.
"""
letter = coordinate_str[0]
number = int(coordinate_str[1:]) - 1
if letter in letters_place.keys() and 0 <= number <= 9:
return number, letters_place[letter]
else:
# out of the board
return 1
else:
# invalid input format
return 0
def boat_limits_size(first_coord: tuple[int, int], second_coord: tuple[int, int], orientation: int)\
-> tuple[tuple[int, int], tuple[int, int], int]:
"""
Calculates the start, the end and the size of the boat with two set of coordinates and the orientation.
:return: start, end, size.
"""
# we use letters_place because we checked, with the regex above, that the input format is valid.
letter_a = first_coord[0] # letter of the first set of coordinates.
letter_b = second_coord[0] # letter of the second set of coordinates.
# we use int() because we checked, with the regex above, that the input format is respected.
number_a = first_coord[1] # number in the first set of coordinates.
number_b = second_coord[1] # number in the second set of coordinates.
size = 0
start = end = ()
if orientation == 0: # letters are the same → vertical.
# Enables the start and end of the boat to be interchanged.
if letter_a > letter_b:
start = (number_b, letter_b) # reel number = index+1 so index = number_b-1
end = (number_a, letter_a + 1) # reel number = index+1 so index = number_a-1
else:
start = (number_a, letter_a)
end = (number_b, letter_b + 1)
size = end[1] - start[1] # calculates the size of the boat
elif orientation == 1: # numbers are the same → horizontal.
# Enables the start and end of the boat to be interchanged.
if number_a > number_b:
start = (number_b, letter_b)
end = (number_a + 1, letter_a)
else:
start = (number_a, letter_a)
end = (number_b + 1, letter_b)
size = end[0] - start[0] # calculates the size of the boat
return start, end, size
def place_boat(brd_player: list[list[int]], boat_name: str, boats_player: dict[str: dict[tuple[int, int]: bool]],
delete_before: bool = False) -> tuple[list[list[int]], dict[str: dict[tuple[int, int]: bool]], bool]:
"""
Places one boat on the game board. It returns True if the boat has been placed successfully.
:param brd_player: Player's game board.
:param boat_name: Boat's name.
:param boats_player: Dictionary storing the player's boats.
:param delete_before: If True, it deletes the boat before placing it (used when a boat is replaced).
:return: brd_player, boats_player, placed.
"""
boats_size_dict = {"porte-avion": 5, "croiseur": 4, "contre-torpilleur": 3, "sous-marin": 3, "torpilleur": 2}
exiting = placed = False
boat_size = boats_size_dict[boat_name]
reset_boat_placement_player_screen(boats_player, replacing=delete_before)
while not (exiting or placed):
print(f"Inscrivez la première et la dernière coordonnée du {boat_name} ({boat_size} cases).",
# Adapt the example to the boat selected:
f"Par exemple: -> A1 A{boat_size}.", sep="\n")
coord_entry = user_input(f"-> ")
coord_entry = coord_entry.upper()
# Intelligent recognition: (it will not extract a string if it already knows that it is not on the game board)
if re.search(r"[A-J][0-9]{1,2} [A-J][0-9]{1,2}", coord_entry):
coord_entry = re.search(r"[A-J][0-9]{1,2} [A-J][0-9]{1,2}", coord_entry).group()
if coord_entry:
if coord_entry != "EXIT":
if re.search(r"^[A-Z][0-9]+ [A-Z][0-9]+$", coord_entry): # if the input format is valid.
coord_a_str, coord_b_str = coord_entry.split(' ') # split the string into two set of coordinates.
coord_a = str_to_coordinate(coord_a_str) # we won't process the error 0, the input format is valid.
coord_b = str_to_coordinate(coord_b_str)
if type(coord_a) is tuple and type(coord_b) is tuple:
orientation = determine_orientation(coord_a, coord_b)
if orientation == 0 or orientation == 1:
start, end, size = boat_limits_size(coord_a, coord_b, orientation)
if size == boat_size:
space_free, boats_obstructing = is_space_free(brd_player, start, end,
orientation, boats_player)
if space_free:
if delete_before: # only used when we replace a boat
brd_player, boats_player = delete_boat(brd_player, boats_player, boat_name)
if orientation: # 1 = True → Horizontal
row = start[1] # clearer
for cell in range(start[0], end[0]): # from start's letter to end's letter
brd_player[row][cell] = 1
# update coordinates of the boat
boats_player[boat_name][(row, cell)] = False
placed = True
else: # 0 = False → Vertical
cell = start[0] # clearer
for row in range(start[1], end[1]): # from start's number to end's number
brd_player[row][cell] = 1
# update coordinates of the boat
boats_player[boat_name][(row, cell)] = False
placed = True
elif len(boats_obstructing) == 1 and boats_obstructing[0] == boat_name:
reset_boat_placement_player_screen(boats_player, replacing=delete_before)
placed = True # the boat was already placed onto these coordinates
else:
reset_boat_placement_player_screen(boats_player, replacing=delete_before)
print(list(boats_player[boat_name].keys())[0], start,
list(boats_player[boat_name].keys())[-1], end, sep="\n")
boat_names_format = f"Le {boats_obstructing[0]}"
for i, boat in enumerate(boats_obstructing[1:], 0):
if i < len(boats_obstructing) - 2:
boat_names_format += f", le {boat}"
else:
boat_names_format += f" et le {boat}"
error(f"{boat_names_format} navigue{'nt' if len(boats_obstructing) > 1 else ''} "
"déjà sur ces eaux... L'espace est pris !")
else:
reset_boat_placement_player_screen(boats_player, replacing=delete_before)
error("La taille du bateau ne correspond pas aux coordonnées saisies: ",
f"\'{coord_entry}\'\n"
f"({size} cases, alors que le {boat_name} en mesure {boat_size}) !", sep=" ")
else: # letters and numbers are different.
reset_boat_placement_player_screen(boats_player, replacing=delete_before)
error(f"Général, le bateau ne peut pas être placé en diagonale: \'{coord_entry}\' !")
elif coord_a == 1 or coord_b == 1: # boat isn't on the game board.
reset_boat_placement_player_screen(boats_player, replacing=delete_before)
error(f"Le bateau doit être placé sur la mer (de A1 à J10): \'{coord_entry}\' !")
else:
reset_boat_placement_player_screen(boats_player, replacing=delete_before)
error("Le format n'est pas bon: inscrivez la première et la dernière coordonnée séparées d'un "
f"espace: \'{coord_entry}\'\nPar exemple: Porte-avion (5 cases) -> A1 A5.")
else:
exiting = True
else:
reset_boat_placement_player_screen(boats_player, replacing=delete_before)
error("Vous devez entrez une valeur !")
return brd_player, boats_player, placed
def delete_boat(brd_player: list[list[int]], boats_player: dict[str: dict[tuple[int, int]: bool]], boat_name: str)\
-> tuple[list[list[int]], dict[str: dict[tuple[int, int]: bool]]]:
"""
Deletes one boat on the game board.
:param brd_player: Player's game board.
:param boats_player: Dictionary storing the player's boats.
:param boat_name: Boat's name.
:return: brd_player, boats_player.
"""
for coordinate in boats_player[boat_name].keys():
brd_player[coordinate[0]][coordinate[1]] = 0
boats_player[boat_name] = {}
return brd_player, boats_player
def is_hit(brd: list[list[int]], boat_dict: dict[str: dict[tuple[int, int]: bool]], target: tuple[int, int])\
-> tuple[dict[str: dict[tuple[int, int]: bool]], bool]:
"""
Returns True if the target hits a cell on a boat and the boat's dictionary has been modified accordingly.
:param brd: Game board.
:param boat_dict: Dictionary storing the boats.
:param target: Couple of coordinates.
:return: boat_dict, If the target touches a square on a boat.
"""
# intact or hit or sunk
log(f"Is hit, brd: {brd}")
hit = brd[target[0]][target[1]] == 1 or brd[target[0]][target[1]] == 3 or brd[target[0]][target[1]] == 4
if hit:
for boat_name, boat in zip(boat_dict, boat_dict.values()):
for coord in boat.keys():
if target == coord:
boat_dict[boat_name][coord] = True
return boat_dict, hit
def is_new_sunk(brd: list[list[int]], boat_coordinates: list[tuple[int, int]], is_view: bool) -> bool:
"""
Check if the boat has been already sunk.
:param brd: Game board.
:param boat_coordinates: List of every coordinate of the boat.
:param is_view: True if the game board is a view.
:return: is_new_sunk.
"""
is_new = True
for coord in boat_coordinates:
if is_view:
if brd[coord[0]][coord[1]] != 2: # hit
is_new = False
else:
if brd[coord[0]][coord[1]] != 3: # hit
is_new = False
return is_new
def boats_sunk(brd: list[list[int]], boats_dict: dict[str: dict[tuple[int, int]: bool]], is_view: bool = False)\
-> tuple[list[list[int]], str]:
"""
Sunk the boat if all their cells are hit.
:param brd: Game board.
:param boats_dict: Dictionary storing the boats.
:param is_view: True if the game board is a view.
:return: brd, name_sunk of the new boat sunk, if any.
"""
log(f"Boat sunk: {brd}")
name_sunk = ""
for boat_name, boat in boats_dict.items():
# if the boat is sunk for the first time
# the second therm is only processed if the first is True, so we won't check is_new_sunk() for every boat.
if all(boat.values()) and is_new_sunk(brd, list(boat.keys()), is_view):
name_sunk = boat_name
for coord, hit in boats_dict[boat_name].items():
if is_view:
brd[coord[0]][coord[1]] = 3 # sunk the boat on the brd
else:
brd[coord[0]][coord[1]] = 4 # sunk the boat on the brd
log(f"Boat sunk: {brd}")
return brd, name_sunk
def easy_level(brd_pc_view: list[list[int]]) -> tuple[int, int]:
"""
Compute (Well, not really, but pretend) coordinates of the target.
:return: target.
"""
free = value_in_matrix(brd_pc_view, 0)
return choice(free)
def value_in_matrix(matrix: list[list], value) -> list[tuple[int, int]]:
"""
Returns the indexes of each value in the matrix.
:param matrix: Matrix, in which the function will search.
:param value: Value sought by the function.
:return: value_places.
"""
value_places = []
for i, row in enumerate(matrix, 0):
for j, cell in enumerate(row, 0):
if cell == value:
value_places.append((i, j))
return value_places
def should_shoot(hit_coord: list[tuple[int, int]], brd_view: list[list[int]]) -> list[tuple[int, int]]:
"""
Shoot the cell from below, above, right or left if it has not been hit.
:param hit_coord: all the coordinate that the function can shoot.
:param brd_view: True if the game board is a view.
:return: targets.
"""
too_shoot = []
if len(hit_coord) == 1:
coord = hit_coord[0]
# all the possibilities:
virtual_shoot = [(coord[0] - 1, coord[1]),
(coord[0] + 1, coord[1]),
(coord[0], coord[1] - 1),
(coord[0], coord[1] + 1)]
for coord_shoot in virtual_shoot:
if 0 <= coord_shoot[0] <= 9 and 0 <= coord_shoot[1] <= 9:
if brd_view[coord_shoot[0]][coord_shoot[1]] == 0: # not already shot
too_shoot.append(coord_shoot)
else:
orientation = determine_orientation(hit_coord[0], hit_coord[-1])
virtual_shoot = []
for coord in hit_coord:
if orientation: # True → 1 → Horizontal.
virtual_shoot.append((coord[0], coord[1] - 1))
virtual_shoot.append((coord[0], coord[1] + 1))
elif orientation == 0: # 0 → Vertical.
virtual_shoot.append((coord[0] - 1, coord[1]))
virtual_shoot.append((coord[0] + 1, coord[1]))
for coord_shoot in virtual_shoot:
if 0 <= coord_shoot[0] <= 9 and 0 <= coord_shoot[1] <= 9:
if brd_view[coord_shoot[0]][coord_shoot[1]] == 0: # not already shot
too_shoot.append(coord_shoot)
return too_shoot
def intermediate_level(brd_pc_view: list[list[int]]) -> tuple[int, int]:
"""
Computes the coordinates that the computer must shoot with a bit of precision.
:param brd_pc_view: Computer's game board view.
:return: target.
"""
hit_coord = value_in_matrix(brd_pc_view, 2) # hit cells
if hit_coord: # hit_coord isn't empty == True
"""
regarder quelles cases ne sont pas possible en fonction des tailles de bateaux qu'il reste !
"""
return choice(should_shoot(hit_coord, brd_pc_view))
else: # hit_coord is empty == False
return easy_level(brd_pc_view)
def difficult_level(boat_player_dict: dict[str: dict[tuple[int, int]: bool]]) -> tuple[int, int]:
"""
Computes the coordinates that the computer must shoot with precision.
:param boat_player_dict: Dictionary storing the boats.
:return: target.
"""
# The values are saved in variables for reasons of clarity and ease of access to readjust parameters if necessary.
empty_value = 1
second_tier = 15
full_tier = 100
boats_coordinates = [] # store the coordinates of each boat (if it is not already hit).
# A one-dimensional matrix storing the coord for each cell on a game board.
brd_coord = [(0, 0), (0, 1), (0, 2), (0, 3), (0, 4), (0, 5), (0, 6), (0, 7), (0, 8), (0, 9),
(1, 0), (1, 1), (1, 2), (1, 3), (1, 4), (1, 5), (1, 6), (1, 7), (1, 8), (1, 9),
(2, 0), (2, 1), (2, 2), (2, 3), (2, 4), (2, 5), (2, 6), (2, 7), (2, 8), (2, 9),
(3, 0), (3, 1), (3, 2), (3, 3), (3, 4), (3, 5), (3, 6), (3, 7), (3, 8), (3, 9),
(4, 0), (4, 1), (4, 2), (4, 3), (4, 4), (4, 5), (4, 6), (4, 7), (4, 8), (4, 9),
(5, 0), (5, 1), (5, 2), (5, 3), (5, 4), (5, 5), (5, 6), (5, 7), (5, 8), (5, 9),
(6, 0), (6, 1), (6, 2), (6, 3), (6, 4), (6, 5), (6, 6), (6, 7), (6, 8), (6, 9),
(7, 0), (7, 1), (7, 2), (7, 3), (7, 4), (7, 5), (7, 6), (7, 7), (7, 8), (7, 9),
(8, 0), (8, 1), (8, 2), (8, 3), (8, 4), (8, 5), (8, 6), (8, 7), (8, 8), (8, 9),
(9, 0), (9, 1), (9, 2), (9, 3), (9, 4), (9, 5), (9, 6), (9, 7), (9, 8), (9, 9)]
for boat_dict in boat_player_dict.values():
for coord, hit in boat_dict.items():
if not hit:
boats_coordinates.append(coord) # fills boats_coordinates with the coordinates of the player's boats.
odds = [empty_value for _ in range(100)] # blank matrix
for x, y in boats_coordinates:
for i in range(10): # simulates the index of the row of a game board.
for j in range(10): # simulates the index of the cell of a game board.
"""
We have decided to represent a two-dimensional matrix by a one-dimensional matrix instead of using a
flatten function. This is the reason why we calculate x * 10 + j.
"""
if odds[i * 10 + j] == empty_value:
if x - 1 <= i <= x + 1 and y - 1 <= j <= y + 1:
odds[i * 10 + j] = second_tier
if odds[i * 10 + j] == second_tier:
if i == x and j == y:
odds[i * 10 + j] = full_tier
return choices(brd_coord, odds, k=1)[0] # choices returns a list
def impossible_level(boats_dict: dict[str: dict[tuple[int, int]: bool]])\
-> tuple[int, int]:
"""
Computes the coordinates that the computer must shoot and hit the boat each time.
:param boats_dict: Dictionary storing the player's boats.
:return: target.
"""
target = ()
for boat_name in boats_dict:
for boats_coordinates, shot in boats_dict[boat_name].items():
if not (shot or target): # if the target is not already set and if the cell has not already been hit.
target = boats_coordinates
return target